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* Special Buildings > Statistics Center > Energy Renovation * Public Buildings > Information > Amplitude Modulated Carrier Wave
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* Ecobalance Buildings > Monitoring Station > Automated Observation Equipment * Ecobalance Buildings > Weather Control Station > Artificial Atmospheric Regulation * Production Buildings > Gold Refinery > Gold Filter Residue Recycling * Production Buildings > Lobster Farm > Total Animal Utilization * Production Buildings > Limestone Quarry > Limestone Tailing Recycling * Production Buildings > Sand Extractor > Sand Filter Residue Recycling * Production Buildings > Coal Mine > Coal Mine Tailing Recycling They can be built by producing the prerequisite basic technologies. The following Tier 3 upgrades do not require advanced technology prototypes to build.
ANNO 2070 PRODUCTION CALCULATOR FREE
** Coal Mines, Uranium Mines, Geothermic Power Plants & Hydroelectric Power Plants consume no free space on an island/plateau.Need to get some screenshots and double check these numbers. ** Space/Unit estimates for influence are estimates.** Requires Advanced Prototype that can only be obtained randomly (via research or via NPC).The Metal Converter can only be built under water the other structures only on land. ** This power chain must be split between water/land.100% power produced at 650 nearby residences. ** 50% power produced at 200 nearby residences.** When overlapping Wind Parks, power output does not reduce until reduction percentage drops below 97%.Also, energy transfer can only be done in one direction at a time meaning you can only send or receive power. The Energy Transmitter stations cost 175 upkeep and 30 eco and must be built in pairs, at a minimum. Energy transfer structures are now available in Deep Blue DLC, allow you to transfer surplus energy from one island to another.These numbers can be changed by a variety of island or ark technologies.Renewable via Metal Converter, plateau only Trees (*Requires a Tree Nursery to be renewable.There is also two special kinds of renewables: (1) resources which are renewable and do not require a fertility, (2) resources which are infinite on a plateau but finite on land. When a resource is exhausted, it can no longer be collected. Non-renewable resources have a remaining-quantity count that can be collected from the island plateau. Renewable (Fertilities) vs Non-Renewable (Resources)Renewable fertilities do not deplete an island/plateau and can be collected indefinitely. They can access underwater plateaus and the resources located on them.Īdditionally, with the release of the Deep Ocean DLC, Techs can be played as an independent faction.
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Techs can produce both underwater as well as aircraft, which no other faction possesses. They are, however, the most advanced and the most dangerous in warfare. Techs are neither eco conscious nor fiscally conscious, nor do they expand quickly. In custom games, the game settings can be configured to allow a player to access the Techs at the start of the game. tech tree by recruiting Tier 3 employees, Tycoon or Eco Engineers, and paying 10,000 credits at their Ark. In the standard game, Both Ecos and Tycoons can access the S.A.A.T. Techs have the ability to use underwater craft and build structures underwater. is an independent faction that players can use to augment their Tycoon or Eco playstyle. Scientific Academy for Advanced Technologies, aka S.A.A.T., aka Techs.They also are more likely to reach a disastrous eco balance resulting in an ecological catastrophy (Acid Rain, Tornados, etc.) They cannot achieve a positive eco balance. They are, however, the best faction for rapid and profitable development and are the primary choice for scenarios where combat is expected. They are neither the most ecologically clean nor the most dangerous in warfare. They are more dangerous in warfare than the Ecos, and suffer less from negative eco balance than the Ecos do. They gain production bonuses from positive eco balance and have more technologies to help increase or maintain a positive eco balance than other factions. They are, however, the best faction for clean, ecological development. They are neither the most advanced technologically nor the most dangerous in warfare. The Eden Initiative believes in sustainable technologies and ecologically harmonious living. In Anno 2070 you play one of three factions: